Amen Ra sees 3D agents as a gaming-level product, not just decoration. Quik was excited — he sees video game character quality.

Key insight: Adults play video games more than kids. If we can approach gaming-quality character animation, people WANT that.

Technology stack for agent animations:

  • Meshy — Text/Image-to-3D model generation (~$0.20/model)
  • Mixamo (Adobe, FREE) — Upload any 3D model, choose from 2,500+ animations. Auto-rigging. Walking, typing, sitting, waving, dancing, presenting, etc.
  • Three.js + GLB — Browser rendering (what we already use)
  • Ready Player Me — Personalized avatars with animation support

Pricing tiers (proposed):

TierAnimationsPrice
FreeStanding, walking, wavingIncluded
Standard+ Typing, sitting, talking, thinking, writing$250
Premium+ Dancing, presenting, handshake, pointing$500
CustomClient-specific poses, branded gestures$1,000+

Action items:

  • Dispatch Cursor agent to map ALL Mixamo animations applicable to business agents
  • Build animation catalog with previews
  • Price each tier based on generation + rigging cost
  • Test uploading canonical Granville to Mixamo for auto-rigging

Why this matters: This is a revenue stream. Every client gets a custom agent. Every agent needs animations. We charge for generations and pass costs to client with markup. All fees passed to customer (Rule #1).

How to apply: When building agent demos, always think about animation options. When pricing, include animation tiers. Mixamo is the key technology — free, 2500+ animations, works with any 3D model.