Amen Ra sees 3D agents as a gaming-level product, not just decoration. Quik was excited — he sees video game character quality.
Key insight: Adults play video games more than kids. If we can approach gaming-quality character animation, people WANT that.
Technology stack for agent animations:
- Meshy — Text/Image-to-3D model generation (~$0.20/model)
- Mixamo (Adobe, FREE) — Upload any 3D model, choose from 2,500+ animations. Auto-rigging. Walking, typing, sitting, waving, dancing, presenting, etc.
- Three.js + GLB — Browser rendering (what we already use)
- Ready Player Me — Personalized avatars with animation support
Pricing tiers (proposed):
| Tier | Animations | Price |
|---|---|---|
| Free | Standing, walking, waving | Included |
| Standard | + Typing, sitting, talking, thinking, writing | $250 |
| Premium | + Dancing, presenting, handshake, pointing | $500 |
| Custom | Client-specific poses, branded gestures | $1,000+ |
Action items:
- Dispatch Cursor agent to map ALL Mixamo animations applicable to business agents
- Build animation catalog with previews
- Price each tier based on generation + rigging cost
- Test uploading canonical Granville to Mixamo for auto-rigging
Why this matters: This is a revenue stream. Every client gets a custom agent. Every agent needs animations. We charge for generations and pass costs to client with markup. All fees passed to customer (Rule #1).
How to apply: When building agent demos, always think about animation options. When pricing, include animation tiers. Mixamo is the key technology — free, 2500+ animations, works with any 3D model.